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I experienced 2 tragic bugs. One where I got stuck in a corner and softlocked, and one less game breaking in which I ironically rolled too well and preserved my single coin, which prevented me from picking up larger coin piles that I may have wanted to use. One massive control nitpick that irritated me greatly was having to constantly click to move, instead of being able to hold down the mouse button to continue moving. Beyond all that, the game overall is a meandering, trial-and-error trudge through a painfully labyrinthine maze, all the while praying that an rng beyond my control doesn't screw me over. The music and writing was well done; it brought forth an appropriately meditative atmosphere. If the gameplay could support that feeling instead of the frantic scramble with no time to smell the flowers it ended up being, I could say I enjoyed it. Thank you for making this.

Thank you for playing. I'm unfortunately aware of the coin bug, I found it when I had several minutes left to finish the project. Your right that the controls aren't particularly great. In retrospect I didn't spend that much time developing the gameplay of the thing, instead I mostly focused on just implementing all the elements of it.