Simultaneously very pleasant and very frantic, is how I would describe the experience. Ideally would have liked the option to go fullscreen and for the screen to stretch to fit; was pretty straining on the eyes. It's funny, the gooblers pathfinding (or lack thereof) would normally be quite frustrating, but the chill music and the funny things they think about make it easy to laugh off. You definitely nailed the atmosphere. The bars are hard to read with the dark color choices. Tutorial was impressive; the system could have been very overwhelming (it still is somewhat) but you eased the player into it smoothly. In the end though I realized that the game is pretty forgiving of mistakes anyways. I am very impressed by the complexity you were able to achieve with the time you had (and on your first time using the engine as well), even if the complexity is in the end somewhat cosmetic. Great work!
Viewing post in Goobler's Magic Shop: a game by Shovel jam comments
Thank you so much for your feedback!
The pleasant and frantic vibe is definitely what I was going for! The goobler's pathfinding and personality was inspired by my cats, where the second I look away from them, they do something dumb (like knocking my mic off the desk) - so I wanted to capture that "adorable little idiot" feeling, and I'm glad to hear that it comes across!
And yeah, the UI I ended up with isn't that great, and everything is kind of small and hard to read, I'll definitely keep that in mind for my next game, need to improve on sizing and readability!