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Thank you for the critique. All of which are valid points. I struggled with tuning the popups as the game was fast leaving it open for too long would obscure the players vision leaving them open to unseen perils. Better placement on the screen and longer timeouts in messaging would solve this. If time allowed I would have liked to implement tutorial levels without danger to better explain  the mechanics.  I'm glad you played it and appreciate the feedback. I am always seeking it improve and learn.