This is a good concept! The controls are tight and it felt good playing this game like dashing and attacking at the same time. The tutorial levels are also very good, no nonsense, straight up gameplay, which I love. I beat it twice, it was quite engaging to me and feels quite polished. I like that it supports controllers too, which is awesome. The fast respawn after death is very much appreciated. Right now, it’s quite limited as to how different scenarios can play out due to the game jam time limit. But if you continue to work on this, and offer more opportunities for players to express themselves using different abilities and different solutions to a problem, I believe this game would do extremely well. It’s already creative and fun right now, so I think it has a lot of potential!
Viewing post in Card Jumper (Updated Jam Version) jam comments
Thank you very much for your detailed review! It's very telling that you completed it twice, with the unintentional "victory lap" music. A.K.A.: the bug where the boss music persists after the fight is over lol.
I know many people say this about their jam titles, myself included, but this game definitely has the highest chance of being developed more after the jam is over, so i'm glad that you expressed that same sentiment!
Side note: Tetra Ho! is great and unique and i hope you work more in it, too!