With Gymnopedie No.1 playing in the background, this game felt relaxing. At first, I thought it was some commentary on suicide or drowning, and the going through of old homes looking for a key, it all feels very surreal and I like it. I think if you develop further on elements like this, you could come up with a very cool concept of storytelling. Other than that, there isn’t much to do in the game, which might be due to the time limit of the game jam, but my suggestion would be to either add more mechanics to the game (it can be something simple like testing the player’s perception or deduction), and/or focus on improving the atmosphere/theme. Great effort nonetheless! I enjoyed it.