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Reminded me of Chu Chu Rocket. I can tell you put a lot of thought into the levels. A great example of a simple mechanic that can be stretched really far (no pun intended).

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Hey thanks for playing and commenting. Never heard of Chu Chu Rocket but it looks professionally made so I'll take that as a compliment :)

Yeah I recorded the development process and I'm confident that 60%+ of the time was spent making levels, the second most time consuming thing being finding and fixing bugs