https://iaindowling.weebly.com/blog/unity-pixelated-render-effect
This is the 'hack' I used for the pixelated look! Basically, the camera renders onto a texture (instead of the screen), that texture is then compressed down (creating the pixelation look), and finally another camera is set to look at a quad with the aforementioned texture.
Hope to one day create a render pipeline that achieves the same thing without this workaround :)