The 3D aspect is really cool and creative, but gameplay-wise, I wasn’t able to damage the skeletons and the movement was too floaty. I also didn’t like the XP system where you have to either play the earlier levels or re-watch the cutscene to regain enough to play the later levels if you failed; I understand that you want a way for players to have a challenge or stay engaged but I’m sorry to say that this type of practice must absolutely be discouraged in game development. It’s a good effort, and I like the style of it, I can see that this game has some potential if the gameplay and game design had more focus. Keep it up!