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The 3D aspect is really cool and creative, but gameplay-wise, I wasn’t able to damage the skeletons and the movement was too floaty. I also didn’t like the XP system where you have to either play the earlier levels or re-watch the cutscene to regain enough to play the later levels if you failed; I understand that you want a way for players to have a challenge or stay engaged but I’m sorry to say that this type of practice must absolutely be discouraged in game development. It’s a good effort, and I like the style of it, I can see that this game has some potential if the gameplay and game design had more focus. Keep it up!

Well my target was to make the player feel like getting something in the game so i added XP system....actually i was practicing the save system in Godot so ended up with this .... thanks a lot i will keep that in mind :)