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Cool, Harry Potter meets Wolfenstein 3d. Nice work ^^ .  I like the idea of having to pick the right weapon against an enemy and making sure you have enough charges for it. Nice choice of background ambience with the rain! And always nice to see a 3d game being made out of 2d textures, not easy to pull off!

A couple of things that kept me from progressing (even though I really wanted to):
- The rooms are not very distinguishable from each other. So it was hard to tell if I had been in this room before or not. Perhaps doors with a specific graphic on them or something would have been a nice touch.
- Could not enter some hallways (too tight?) even though it looked like it.
- Was hard to tell what weapon was the best to pick against what enemy. Perhaps some more feedback while shooting a weapon, like the amount of damage it does once you hit an enemy.