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Being damaged by enemies outside the boundaries of the screen is very frustrating, but unfortunately time was running out and I couldn't fix it :( . Enemy balancing is very questionable at the moment as well, and some modifications would really help! The controller support came off kinda accidentally by utilizing Unity's old Input system, but it's something I will definitely take a look at on future game jams! Thank you very much for playing and for the feedback as well!

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Getting balance is hard, if not impossible in a short game jam time frame.   I really think you have a good thing going with this though!  :D