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This game is basically a slo-mo execution-style headshot simulator. It took me a second to figure out the controls, but once I did it was fun and satisfying to play. I really like that you leaned into the slo-mo mechanic and made it a core part of the gameplay. After a while I was kind of in a groove rolling around and blasting swordsmen out of the sky. It was pretty cool.

The controls felt very responsive but there were a few sticking points for me: 1) the jumping felt a bit jerky and I was frustrated when I kept hitting my head on the platforms while trying to jump enemy attacks (esp the ground pound from the tanky guys). It felt like a bit more space to move around might open things up a bit and create more fun creative ways to kill stuff, and 2) I kept mis-gauging my rolls and rolling directly into enemies. I'm not sure why, but I think it's such a quick movement and you cover so much ground I couldn't quite get a feel for it.  3) Frozen swordsmen in mid air attack the second they become unfrozen. This might be by design but damn, they got me every single time

Overall it was a lot of fun! Could easily see it expanding with new enemy types and combinations to create a chaotic arena battle high score fest. Great work!

Fair enough, I was thinking about adding more space to the arena, but it would have required a retuning of the movement that I didn't have time for. Thanks for playing!