I loved the idea, it reminds me of Katamari were you grow and grow until you are able to overcome new challenges. That was really engaging for me. This made me repeat the journey up to 3 times just to confront the wizard! So I believe this is one of the most engaging games I’ve played on this jam.
The story telling of the environment, the wizard and the small text at the beginning was a great idea which made it even more engaging.
Then there is that aspect with massive spawn of game-objects. That was a bummer. Since the last time I was very close to the wizard on my laptop and all those units appeared and screwed my frame-rate very very bad. Perhaps deactivating resources out of the screen would have helped, or using Unity’s burst compiler would have been a great exercise for such a massive amount of units (Don’t know if it would have worked for HTML5 though…)
Anyway, the result is much more interesting than it looks by the cover image. So congratulations and great job!