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A good game with a cool concept that could be expanded to make it even more interesting. For example, perhaps a villager’s preferred weapon should not be hinted through dialog or appearance alone, maybe players need to pay attention to the place they’re living in, or give them some behaviors that would suggest something - try and test the player’s perception and deduction skills more to keep it more engaging. Another idea would be to let some villagers not immediately pay the player extra; for example, a boy gets bullied and you come and sell a weapon to him - if he managed to thwart his bullies next time because your weapon choice was ideal for his situation, he will pay you extra from the money he took from the bullies pockets. Things like this will make the gameplay much more interesting as an arms dealer. Lastly, I believe the discount mechanic should be improved and not make it feel like its all up to a dice roll.

Overall, I loved the concept and enjoyed my time selling weapons to everyone. Made about $900 in profit.