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The text based questioning format of this game works well but I don't understand why the player is forced to restart the entire interview if they get it wrong. You won't read through the entire interview again; you'll just pick a different answer. So maybe adding a means of being wrong to the story would help this along and make it feel less jarring.

The text stops at points that often don't make sense, for instance the text will lead up to a point, and then clicking the mouse adds a full stop, and another click switches to the next page. Could this be tweaked so that the text flows more naturally perhaps? Or have each sentence or paragraph be a new "page" rather than the text stopping in the middle of a thought?

I'd recommend running the text through a word processor of some kind before adding it to the game. There were a rather large number of grammatical errors that could have very easily been avoided had it been run through a spell checker.