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(+1)

This feels like a complete game, it's amazing. I appreciate the time you spent on the level design. And the start menu immediately establishes the theme, so good work there.

A few notes:

  • You mentioned that you wanted to make the platforming challenging like Hollow Knight. I understand what you mean, but I would appreciate a little deceleration on the movement so that it wasn't too sensitive and harder to land jumps. In HK, there's a slight delay between releasing input and movement stopping, so it just feels a little more fluid.  I don't think it's lag, either.
  • I experienced lateral movement is disabled while in the air if you are also pressing up. Not sure if this was intentional.
  • I notice the enemies freeze when they are off screen. In some situations, that means an enemy jumps in the air and doesn't reappear until I look up there haha

I like the challenge of navigating your way around and remembering the locations you have to revisit. Very good exploration feel, and very satisfying to build up your sense of the world. It was very immersive!

so you are saying that in hollow knight there is a slight delay between letting go the button and stopping , 

I did just start up hollow knight to prove this , and it is not correct there is no delay in hollow knight . 

the only thing there is is a slight animation pushing a bit forward and puling back again but the position of the knight doesnt change . 

this is a very neat detail in hollow knight , the game is full of this stuff and to reach such a high level of polish as hollow knight has is a dream every game dev has 


to your problem with lateral movement : 

this should't happen , it isn't disabled or something and should work perfectly fine , maybe it has to do something with pressing to many keys at the same time on your keyboard. I had this problem once with a cheap keyboard where I couldn't use WASD and the arrow keys at  the same time , maybe test if this is the case.


and yes the enemies are not processing while not on screen , I will make the range of this trigger a bit bigger , so it isn't as awkward :)

thank you a lot for taking the time to play my game and writing a comment 

(+1)

How funny, I also started up HK before making my comment, just to check! We might just be interpreting the same detail differently. Whatever the case, it does have something of an effect. I absolutely agree, mechanical polish is something that could take a long time.

I felt what you meant when you recommended using a game pad. I didn't have mine handy to pull out, but I guess it's a lesson in controller support. I didn't even think of it! Sounds like DrManatee had some good ideas and feedback there.

It was a pleasure!