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Really fun game! I like the medallion concept a lot. My major criticism is that the only option after I've thrown the medallion is to take the teleport. If it lands on spikes then I'm just totally screwed, and that's a super demotivating feeling, haha! And the momentum transfer during teleporting felt a little weird, it didn't always behave like I was expecting it to.
But other than those two things it felt really good to play! Good polish, liked the music, great work!

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I have gotten a lot of negative feedback on the medallion retrieval, so I will definitely look into a n improved retrieval system. I would like it if you elaborated on how the momentum transfer during teleport felt off to you so I can try to improve. Thank you for the feedback, it helps me improve as a game developer and keeps me going!

No problem, I love giving feedback!
I think I was expecting the momentum to go in the direction the amulet was thrown. So if I built up speed falling and threw the amulet sideways, I could launch myself sideways, if that makes sense. I just didn't feel like I could anticipate how the teleport would interact in a way that was consistent enough for me to make use of it intelligently. I'm still not entirely clear on how it currently works, which makes it really difficult to engage with - especially when it comes to solving puzzles using that mechanic.
Hopefully that helps!

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I apologize for not having clear mechanics on the medallion, I don't want the player to feel lost when using it. I think your idea for how the medallion should work is interesting and something I should definitely look into. I think it would make the mechanic easier to understand and lead to some interesting puzzles.  I can't overstate how helpful your feed back has been!

No problem, glad to help! If you continue development on this project, I'll be excited to see where it goes!