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Although I don't know any French, I really enjoyed this! The music was really atmospheric and I enjoyed how the game made sense to me (even if I couldn't read any of the instructions). The way it started from blue then orange was also a nice touch :)

Thanks for the feedback. Choosing the first color to pop wasn't obvious : if i start with orange, the player can understand the defusing mechanic by doing nothing (and understand naturely that he should 'collect' the blue mines, it's more friendly to non-gamer) but if i start with the blue mines, the rythm is better (the action start right at the beginning and there is a slower phase before the "mixed colors" waves).

(+1)

Yeah, my thought process was:

"oh i can move the blue character, but the orange one is static"

"hm these are all going for the orange one"

"maybe i should protect the orange character by colliding into the blue projectiles"


so that's kinda how I figured how to play the game without being able to read the instructions, which kinda shows how intuitive the design was :)