Thanks for the review, I appreciate any feedback I can get. The out of reach mechanic is somewhat built into the rewind mechanic and platforming in general; things like being unable to reach certain heights without stacking yourself or having to leave a copy behind to activate a button otherwise impossible to hold whilst getting through a laser. I spent quite a bit of time making sure the player couldnt softlock themselves though so im glad someone decided to test the limits; all the funnier that you took the time to fill the pool up. Also the music is only present on the title screen since I didnt want to accidentally mask all of the sfx.