Hey. Seeing this game as the most popular and most rated one I was really stoked to finally try it out. The screenshots of your entry are looking really interesting. The kino binary shader fits the sprites from the asset pack really really well. Sadly the entry is a huge let down after hitting the play button. I'll try to give you some honest feedback and just list the points that made me feel so underwhelmed.
- No mouse look: What is the point in using this great shader if you can't really look at the graphics?
- No exploration: I fondly remember the argument if walking simulators are actually even games because they were quite lacking on the gameplay side. I always thought that exploration and unfolding a story can be a fun gameplay mechanic if done right. Your game completely removed even this by making it so you can literally just walk straight forward. Really some missed potential here
- Unused mechanics: I've noticed that I can jump with space and zoom in with the right mouse button. But those actions serve absolutely no purpose. These leads to the impression that there were intentions to do add more stuff to the game but you ran out of time which makes me feel like playing an unfinished game
- The conversation with the skull at the end: The whole "walk straight and then a door appears" works actually as a pretty good build up to what could follow next. I was actually quite curious at this point and thought "oh now the game finally starts" as I entered the door. Then you get to the skull and the conversation is sadly really bland and not well written. And especially the smiley at the end broke all immersion and atmosphere the game has build up to that point.
I've read that you're trying to pick this game up post jam and improve on it so I hope that you find this feedback helpful. There is a lot of work to be done indeed, but people seem interested in this game so it might pay off. At this point it is sadly just wasted potential