Thanks for the feedback! Appreciated. A little behind the scenes:
There were a diff levels on my todo list, but I scraped the idea due to time constraints.
Also, I wanted the pacer to hit on a beat, so the game speeding up would not allow it.
Also also, orginaly it ran at 160bpm which is 1.5s per beat and I've had trouble making decisions at times, so I was afraid it will be too intensive for players that dont know the mechanic yet.