Wow thank you for the in depth feedback, it means a lot. You hit a lot of helpful points here, especially the short kick window. I plan to fix the mouse focus issues in a future patch, I didn’t have time to fully test the WebGL build unfortunately, and I also seem to have broken the sensitivity in the Windows build. Sorry about those frustrations!
The flashing enemies is a short muzzle flare effect, I had a hunch that would be confusing but I never got rid of it before publishing. Perhaps I need to tone that down to prevent confusion!
I honestly added the ranger enemies in very close to the deadline, and had little time to test their fairness. I agree about the damage being too high, and the crops being a bit too weak.
Also, surprised you got so many details right! The exploits are both small decisions I made to help players get the edge in between rounds if they would desire; I felt it was unfair to take ammo away from players, so it only gets reset if you have less than three ammo packs.
Thanks again for the criticism, I’m glad you enjoyed the game feel and core concepts!