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Really fun concept, seems like it would be a perfect fit for a casual phone game.
Web version has a bit of a glitch on the RNG for when the enemies activate but the .exe plays way better. Still tough as nails though so different difficulty options would be nice or just more of a gradual progression to hard, although I know thats a challenge when you use RNG.

Thanks for the feedback, Alexander! I will definitely look into adjusting the difficulty once the jam has concluded (I've already got a bunch of ideas regarding how I might address that).

I like the mobile idea - I'll play around with that and see if I can get it feeling good on that platform.