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"Hello Allie" Uh-oh.

That was great! The file crawler didn't have the intended spook effect I think you were going for though, it mostly just listed the pile of files I'd been messing with to make my own jam game, lol. You had me genuinely curious what it would say next so I kept going. The payoff for sticking with it was retroactively completely predictable, but also super novel and fun to see at the time.

Let's see, criticism. There's not much, this was a pretty complete experience. Having tooltips when mousing over items in your inventory, or when selecting the item, or when looking at the item in the world would be good. I thought the health stims were keys at first.

There's a fun glitch where you can double-hit with the wrench if you click fast enough. That made the loops a lot quicker, and honestly I don't know that I'd fix it - it's a nice little moment of "haha I'm outsmarting the game" that doesn't really impact balance in any majorly meaningful way.

The wrench would disappear from my screen after interacting with doors at times. Clicking to attack would bring it back. Not sure if intentional.

Of course I have to compliment you on the flying-away effect with the tiles. You've probably gotten a lot of them and you deserve them all.

Thanks for the good time!

(+1)

Thanks for the feedback, I'll have to add the wrench bug to the list of ones I need to look for in the future but I did know about the double click bug. there are ways around that but time is no one's friend.