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I love me a good roguelike deckbuilding game! This one was really in depth and I like how there was three different resources you can use, which each had their own identities. 

The clicking order (enemy then card) was a bit hard to get used to, but as I played the game more I understood why you did it. This is something that can be explained if you add a tutorial. Some sounds and more feedback for why your actions aren't going through would help with the admittedly rocky start I had with the game.

The balance might need a tiiiiiny bit of work though. 

Example 1: Infinite fast energy / damage on turn 1 ( I wanted to see what happened when I got to 100 energy lmao)

Example 2: Infinite damage on turn 1


Overall I had a lot of fun breaking this game in half, it was really polished and had a lot of depth. Good game!

Thank you so much for the play and great feed back! A tutorial was the first thing to get cut for time unfortunately :(
Also, thanks for the feed back on balancing issues--makes me think there are a few other cards that would be similarly broken. I really had a great time on this game jam and think that this project may actually evolve into something bigger :)

I think you should definitely continue developing this game, it was really good! I actually quite enjoyed breaking the game, so it wasn't a negative at all for me. But for a full release unfortunately the game would need to be balanced, bummer. I haven't played slay the spire or any other roguelike deckbuilders, but I think the 3 resources is enough to set it apart