Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey Swynfel, thank you for the high praise, and even more so for the amazing feedback. These are great points we indeed haven't heard before.

- Seeing F1ST0N struggle behind and never push anyone has been pretty sad. I feel the movement skills would be more impactful if the game was harder, and if F1ST0N had less movement speed. S0R3114's skill was initially designed to only trigger once, but I think making the game harder by giving the enemies more health should allow for a more rewarding massacre by S0R3114. We're definitely balancing the game for post jam.

- That's a great idea! I spent a lot of time building out the tutorial to cover all systems of the game, but having a first combat mission with a small team and more like the tutorial is an awesome idea! That'll definitely make it into the post jam version. We didn't get a chance to explain the healing, which I think people only discovered by accident.

- Again a supernice idea, flashing the bar red would work as well perhaps? This would need some iterations to really work well, of course. There's currently no sound effect that's playing. 

- We're thinking of replacing the "start mission" button with a "go to loadout" button and adding the start mission button in the upgrid screen. We'd have to add a small tutorial there as well.

- These are both true and fixed but an essential part of the jam build :D

Thanks again, your feedback means a whole lot.