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Thanks! We talked about adding a mechanic to unlock the enemies' health by leveling up your "sniffer level" (those blocks at the top left corner that alert you when a "clue" is near) but we didn't have time to really develop the sniffer idea enough. A couple of us are interested in continuing work on this, so hopefully we can fill in the holes. Another issue at present is there's no way to heal yourself once you run out of magic.

Definitely bit off a bit more than we could chew, i think we really needed another 24 hours to be able to finish it properly. Thanks for testing it out though and for the kind words!