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Some musics would have been nice, but other than that, cool game!

as Dyslexci said below, that sway is pretty darn good! How did you acomplish that?

(2 edits)

I assume you're referring to the slithering effect, right? The head constantly tweens between its current angle and the target angle each tick. The target angle is the angle towards the mouse + sin(time)*n

When moving, the snake accelerates in the direction the head is pointing.