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Fun concept. I think the sound effects worked really well, they gave good feedback to what was happening. I couldn't quite tell what was happening visually sometimes though, the car flipping and changing sprites threw me off.

Finally, someone saying it 😆

Actually, I want to make the car sprite animation like in doom but I guess that’s impossible with only 3 sprites while the car itself can flip and fly around when crashing. Ah yes, I’m following this tutorial for sprite changing that depend on camera perspective.

Maybe I should do it like this:

  • Only use 2 sprites, front and back
  • BILLBOARD_Y_AXIS when in the ground
  • BILLBOARD_ENABLED when in the air