Fun concept. I think the sound effects worked really well, they gave good feedback to what was happening. I couldn't quite tell what was happening visually sometimes though, the car flipping and changing sprites threw me off.
Viewing post in Battle in Cemetery jam comments
Finally, someone saying it 😆
Actually, I want to make the car sprite animation like in doom but I guess that’s impossible with only 3 sprites while the car itself can flip and fly around when crashing. Ah yes, I’m following this tutorial for sprite changing that depend on camera perspective.
Maybe I should do it like this:
- Only use 2 sprites, front and back
- BILLBOARD_Y_AXIS when in the ground
- BILLBOARD_ENABLED when in the air