Why do you want to avoid Sup.Input ? You just have to use in the update function of a behavior
if(Sup.Input.wasKeyJustPressed(“S”)){ // Do something }
You can use “ANY” if you want, to skip a cutscene for exemple.
if i choose the key i want in game. Doesn't want to make a "if" for each key. I search a way to use Sup.Input.waskeyjustpressed() for that but don't find it. Sup.Input.getTextEntered() don't work for all key. So i use this event.