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Why do you want to avoid Sup.Input ? You just have to use in the update function of a behavior

if(Sup.Input.wasKeyJustPressed(“S”)){ // Do something }

You can use “ANY” if you want, to skip a cutscene for exemple.

if i choose the key i want in game. Doesn't want to make a "if" for each key. I search a way  to use Sup.Input.waskeyjustpressed() for that but don't find it. Sup.Input.getTextEntered() don't work for all key. So i use this event.