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It’s a creative concept of controlling the rocket by jumping onto buttons, and it feels adorable to play although there’s not much to do in the game. I think it’s a fun way of controlling the rocket. If you further develop this idea in future, I think it would be cool if the focus is on operating the ship, make the player feel like a smart mouse. Try not to throw too many asteroids at the player, and try not to disrupt the mouse in the ship too much because the controls are already non-orthodox, so further making it difficult to maneuver would be too much of a distraction. Instead, I think focusing on things that challenge thinking, like minor puzzles, more buttons, fuel management, and story choices would serve the game better. Good luck!