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Had the same bug as PhilPhil described below, after finishing the grandma level. I love the unique touches you gave each family member, and I almost fell off my chair when the dad was just saying 'ow ow' as he was walking on the spikes. With the dad, there was a lot of trial and error involved where he got stuck and I gave up trying to manage it all, though I think the game works well if you use a systematic approach and don't try to bring home everyone all at once. 

I love what you did with Kenney's assets. I hadn't seen these before and you really made them shine. Like making the baby a much smaller scale version of one of the characters, and the dad stretched (though that was a bit too obvious).  Using emojis with emotions for the mom's texts was a nice touch as well.

One annoyance I had was with the first key. It's a pain to need to pick it up every time, and I don't think it added real value to the gameplay. The second key was nice because it's more of a puzzle teaching you how to use the dad, but having to do it every restart is pretty cumbersome. I also think there's no real value to the grandma starting at a height.

Good level design and good polish on the delivery of everything! This was definitely fun :) good job!

Thanks for playing my game, and all the feedback. Much appreciated!

I agree that a systematic approach one-by-one is the way to go until you figure out what to do. During the jam time I never actually finished the last level on time, only yesterday was I first able to do it. Which is why there is only a soft constraint on getting home on time. :)

Yes you make a good point about the key, when I fix the bugs that have been found I think I will restructure that part. It's really just supposed to be a safe place to learn/practice the jumping, collection of keys, and dissolving blocks. However the grandma is up high for a couple of reasons: 1) to allow you to choose which order to do the final two characters in, and 2) to allow access to the secret passage.

Thanks again for your comments and playing. Cheers.