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Functional game. Would feel more satisfying if the bartenders walked faster and/or the bar was smaller/ less cluttered. The longtables in the back were particularly annoying since due to the camera angle they often made it very difficult to click on the very important drink stations. Swapping bartenders should have been restricted to the keyboard, because I would often swap when I didn't want to while I was trying to move them around. And it would be hard to realize that I'd swapped at times because the Interact button covers the indicator over the bartender's head that shows they're selected. It was also difficult to know which drink I was going to select. I often messed up because the drink stations were close together and the bartender picked the wrong one. I think you could easily expand on this foundation if you wanted. Solid work.

These are all great point that I debated throughout the process, I think it means I need to commit to what feels like good gameplay. Thanks for checking it out.