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(1 edit) (+1)

where do you get off making a fully featured metroidvania in a 48 hour game jam?????

Good controls, beautiful music choices, insane level design, godlike usage of the art pack. My criticisms are that the double jump would intermittently fail to function, checkpoints are painfully rare, and the critical path after upgrades were not always as clear cut as they should. I very nearly turned away from the path forward after both the double jump and the glider upgrade because the level of precision the jump asked of me made me unsure whether it was the right choice. I am currently completely lost after I returned to the first area from the ice stage, but I can confidently say you knocked it insanely out of the park.

Yeah thats where most players stop , the game opens up at this moment and the pace gets a lot slower . at this point the main upgrade path is almost over and the player has the choice of ending the game ( if they can find the last two upgrades ) or searching for the 100 % .

But I must admit that this part of the game isn't as well designed as the other parts where , its a bit too big and looks very samey all the time 

thanks for your comment and playing the game , very appreciated