I don't really care about the Theme. I see it as a starting point and an inspiration rather than a constraint. the art and sound are assets so i wont comment on them. that being said, lets talk design. I've seen and played a lot of dungeon crawlers of this kind, but what you have that is different is the stealth ability and the number of bullets. you need to make better use of those mechanics to set the game apart. limiting the ammo means you cant just shoot all the robots and it forces you to use stealth. there should also be environmental elements that encourage that kind of play. on a side note i found the music shifting a bit annoying. i felt like one of the tracks was building suspense but for no reason...