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A nice game that automates the crafting of items! I think it’s pretty cool how the ships follow the path of the crosshair, and setting up a production line was satisfying when it all comes together. It has a comprehensive crafting wiki and adjustable speed. There are a lot of levels which can be skipped and selected from the main menu which I think is a good decision. However, I think the overlapping of sprites and the lack of feedback or indication for the player’s actions makes it very confusing to play. For items like the stick, it appears to overlap with the basic wooden blocks and the UFO ships after it is crafted. When that happens, it is difficult to set up the next automation path - I can’t tell if I’m picking up the crafted stick, or the basic wooden block. I know I can turn the speed to 1, and in that timeframe, move the stick, but it doesn’t feel good to do so. I think this can be solved by simply having the output be generated in a different tile outside of the 3x3 crafting area. Or, have an option to toggle the visibility of the automation paths based on the item type. I think for this type of game, the priority should be focused on getting the feel right, so it needs a sound effect or some simple animation to show that the UFO ships are releasing the blocks, or to signify that the production line is being blocked, and more player feedback in general to achieve that satisfying automation loop and understand what’s going on. It would have been much more amazing, even if there was only one or two items to craft. Overall, I had some fun solving the puzzles. Good effort!

Thanks for detailed reply! I knew the overlap of crafted item and the UFO ships is annoying, but I never managed to make if feel right. The idea to put the generated block outside the box sadly never came to my mind.