There's a chill clicker/incremental game sensibility to its progression. Was going to say I liked the peppy pacing at first, but it slowed to a crawl around the time blue gems were needed and the rooms got too cluttered with worthless early ores. By the time I hit pink ore, the relevant ores were just generated too ridiculously rarely. If you're going to expand on this without changing the core gameplay you're going to need very entertaining sinks for all the worthless obsolete ore. Thanks for your work.
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Thanks for the comment! There are some tools like the bomb and staff that specialize in clearing out the less valuable ores fast. But I agree there definitely need to be more end game focus. I was thinking of adding in gem converters at a 10:1 previous tier to next tier ratio so the old ores are not as useless. Thanks for playing!