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The lights definitely added a nice effect to the art set. The little light following you was neat, and I kept expecting it to be part of the mechanics! Maybe in a future version :)

If I could make one suggestion, the text at the beginning was a little hard to read. You can definitely communicate the same with fewer words! Or break it up more, if you want to tell more of the story. 

I had a little trouble with the bolt, but I was determined to finish playing through your game :) With some polish to the fighting, this would be even more fun! Here are some ideas:

  • With how challenging the 1-shot mechanic was, I would have appreciate a bit of grace on death. Maybe a health bar or few hearts? 
  • You definitely had to be careful about where you fired that arrow, because it was easy to lose it! The first enemy I shot down below, and when I went down to retrieve the arrow, it pushed my arrow off the map XD Maybe the arrow shouldn't have its rigidbody enabled after the hit? 
  • Similarly, the dead enemies colliding with the player was a little tough to animate. You could maybe disable their collider.