The lights definitely added a nice effect to the art set. The little light following you was neat, and I kept expecting it to be part of the mechanics! Maybe in a future version :)
If I could make one suggestion, the text at the beginning was a little hard to read. You can definitely communicate the same with fewer words! Or break it up more, if you want to tell more of the story.
I had a little trouble with the bolt, but I was determined to finish playing through your game :) With some polish to the fighting, this would be even more fun! Here are some ideas:
- With how challenging the 1-shot mechanic was, I would have appreciate a bit of grace on death. Maybe a health bar or few hearts?
- You definitely had to be careful about where you fired that arrow, because it was easy to lose it! The first enemy I shot down below, and when I went down to retrieve the arrow, it pushed my arrow off the map XD Maybe the arrow shouldn't have its rigidbody enabled after the hit?
- Similarly, the dead enemies colliding with the player was a little tough to animate. You could maybe disable their collider.