Loving the blend of the 2D & 3D elements! The integrated tutorial was much appreciated at the beginning. It was a little tricky to aim horizontally without any ability to zoom out from the camera angle and getting to some southern areas meant the wall got in the way of being able to aim and play. Some added sound effects might also help communicate to the player that they're charging their hit and let them know when they're at a hard vs soft hit. Nice work!
Viewing post in Relic Rescue jam comments
Thanks for taking the time to play it and the feedback!
Yep, you're definitely right about those things. I think I got too focused on putting the camera in a location that didn't let the player see out of bounds that I didn't think to consider what felt the best. And as for audio I just didn't think about it which was foolish on my part. A nice charging sounds and a *THUNK* or a *clink* when hitting the relic would have been pretty awesome.