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This is very cute and visually effective. It wasn't clear to me why control was completely through the mouse buttons. That felt awkward compared to splitting it across mouse and keyboard. It took me several goes to figure out the reloading mechanic, I kept ending up with just one bullet in my gun and not knowing why. I think it's a good mechanic but a bit of a hint about it would have been nice, if there was something in the tutorial I missed it.

Thanks for the feedback! I had the idea to try and make an FPS that could be played with just the mouse and I pulled a lot from Resident Evil tank controls. I felt it would suit a slow survival feel more than traditional WASD controls would. If not for these ideas, the game would’ve been split across mouse and keyboard.

I definitely agree that some aspects should have been given more tutorial time though. It sounds like there was some trouble with feature that will cancel your reload if you aim during it. I see now that might be a bit too sensitive, maybe I should cancel a reload only when you shoot during it. Either way, thanks for playing!