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(+1)

I was a bit confused at first during the tutorial, but once it "clicked" i had a lot of fun.  The only issue I can really see is the Queen is quite powerful and the king felt highly situational.  I'd spend a lot of time just shuffling the "deck" til i had 2 queens to speed past levels that didnt require kings.   I noticed you've designed at least some of the levels with different paths that favor different card frequencies, and that was really smart!  

One way to approach things with this mechanic: Perhaps instead of making the cards random, have a limited deck of each type of card, and the player can select them as they desire, but they are only a single use.  Then tailor fit the levels to be solvable with only the cards alloted for that level.  You could even have a bonus for having cards left over at the end of the level.

Regardless, I really enjoyed this game!  Excellent work!

Thank you for playing! Your suggestion was a path i considered taking for this game. Emphasizing the "puzzle" in puzzle platformer. I went with this method as i felt it was easier for me to implement in the time allotted. If i were to expand this idea further, i'd include levels with exactly the restriction you mentioned!