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(+1)

Nailed it. Is that Collision shapes debug on?
+1 for Godot

(+1)

Thanks!

No, “collision shapes on” would show every other shape in the scene.

I just added a script to the Area2d and in the _draw method I use draw_colored_polygon, passing the CollisionShape2D points to form the same shape.

I plan to release the full source sometime soon.