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Nice idea! I enjoyed the resource management aspect of the swords vs mages & potions etc with attacking and blocking having different outcomes on that resource. Puts the player into the position of really weighing their next actions quickly. Also, given the difficulty of some of the levels, it’s really nice not to have to play from the beginning of the game each time I die.

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Thank you for your compliments, jdgazlay! Yes, the game could be extra frustrating if the game makes you play the whole game again just for a mistake. And the difficulty curve will be smoothened out in a future update :D