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(+1)

I love the idea and would love to be able to play it, but it doesn't show up properly on an ultra-wide monitor.  There's no screen resolution settings, and it looks like the vertical height of screen elements is based on the width of the screen - so everything runs off the top of the screen.

(+2)

Sorry we overlooked this! Until an update's released that has better resolution-independent support, you can run the game using command line parameters to force a 16:9 (windowed?) aspect ratio.

(Whenever I do this for something I might use often, I make a shortcut to the executable and the command line parameters to the shortcut's properties.)

e.g. TerraNil.exe -screen-height 1920 -screen-width 1080

(+1)

Thanks!  It looks like the width and height are switched in the command below, but it worked.  (FYI - it'll still use the previous full screen/windowed setting, but Alt+Enter toggles that fine).

I knew there must be some way to make Unity use a particular resolution, but was not finding how for the life of me.