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It was an incredible learning experience for both my first ever game jam AND game. 

The biggest things I learned were how long everything should get, and to be a lot more conservative with our scope. We kinda half-assed our planning not intending to actually build anything, but then slowly built up momentum and actually got a game out there which is amazing! 

I can't wait to do one where I have a dedicated weekend to spend on it, rather than squeezing in the dev around other responsibilities (often when a baby on my lap, really ramping up that Take Care theme haha)

Our game is here:

https://byazzle.itch.io/robot-fighting-mechanic