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I really enjoyed this, you grabbed my attention with the concept and kept it with the game-play. It was really fun to play, and I feel apprehensive throughout.

If you explore this concept further in the future I'd love to see things such as the drone attracting attention via noise, maybe the prisoner tripping over objects, just to up the terror a bit. But I do realize this was a game jam game and I like it for what it is.

Loved the video! Thanks for the review.

About action scenes - those were not planned as fighting scenes, but more hide&seek stuff. I agree that the game feels good as it is now, but originally I thought that feeling of getting to the freedom should be stronger if there would be kind of "boss-battle" challenge before the exit. Not like a literal boss-battle, but something challenging enough with a confrontation to a certain subject. 

But the poor guy got the fate of smashing his head against the wall instead.

Btw, the idea of someone getting to the back of Prisoner while you are flying around the closed gate is really, really good, even though it sounds kind of obvious. Haven't thought about that!

Thanks, I really appreciate that!

Ah, that would make sense. Yeah, I doubt I would have had a slight feeling of apprehensive as I reached the outside if there was a 'boss-battle' right before. Even with the music I felt that something was going to jump me at the last second, haha.

I think we can all relate to that poor guy smashing his head against the wall, I know it's me whenever I have technical difficulties recording.

I'm really glad you liked that bit. That brief period where I didn't have sight of my character had me rushing back to make sure he was okay.

Glad you liked the video, I'll definitely by checking out "No one lives under the lighthouse," and I'll be keeping an eye out for any future projects. Keep up the great work!