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It’s a decent game, though there’s lots little bits of polish missing. Probably biggest complaint I have is using filtering for sprite upscaling rather than nearest neighbor. Some sprites do that, some do not.

It is definitely nice to see 3 levels. I think this game is missing some sort of dodge mechanic, maybe a way to swat bullets down? Level 3 gets pretty challenging and feels like you almost need to get lucky to get past the beginning.

Still, I like the idea of saving the world across time, with increasing levels of anacronism.

Thanks for the feedback! I had been thinking mostly about the original Legend of Zelda for inspiration so I didn't think of a dodge, but it definitely could be a good idea. And now that I think about it, even the Legend of Zelda had the shield for a similar purpose, I'll make sure to consider alternatives as well.

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Funny that you mention original Legend of Zelda, I had that on my mind as this morning, from watching a TASBot Run.

Good luck with the Jam!