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Spooky. What do you think the silent breaks adds to the game experience?

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This is part of the game that's definitely inspired by The Skeletons, where you have progressively longer breaks in the dark to cover the passage of time. I didn't want folks to go straight from phase to phase without some kind of break to emphasize that wide gap of time.

Interesting way to handle time skips. Would certainly add gravity to the playthrough, if everyone bought in I suppose.