Cool concept, just maybe a bit too slow. At first it all sounded too complicated for some reason, but when you start throwing spells it gets interesting, although I couldn't 100% tell what was going on and how much of an impact each throw had on the final outcome of my turn
Aiming is very easy so there isn't much challenge, and there doesn't seem like there's any strategy other than aiming for the weakness or the center
Anyway nice take on the box art, I'd have never thought of something like that