thank you
So your suggestions are so detailed and constructive, that I decided to make an update immediately. The following is extracted from my new devlog.
- NPCs' health increased.
- Adjustment on the overall difficulty,
- Shield now regenerates health.
- Added tips after dying in the boss fight (you can actually dash while being trapped).
- The player can no longer move around while lock-picking.
- Minor improvements on the lock-picking system.
Thanks again for your awesome feedback!