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I literally started tearing up at the makeover scene. Really well done. I like how it was clear at the beginning that *something* was up with our characters that wasn't being directly spoken about, and that narrative just slowly built up over time. The different expressions used for the characters also really enhanced the experience, and man, the dialogue's text itself told a story with the speed of text!

I also really liked how the combat also matched up with the stereotypical gender roles, but in a way that makes you actively question vs. just falling into a trope. Like being a tank could be seen as more masculine and healing more feminine, so when these roles are forced on you via unexpected body swapping, it just contributes more towards their comfort/discomfort in their current bodies and living up to societal expectations.

The combat mechanics were also interesting, like someone else mentioned, almost more like a puzzle. The hints in the dialogue for the beginning levels were well done and very useful.The snowmen almost got me, though, as I had to restart several times! 

I ended up having to quit shortly after jumping down to the next island, but I may yet come back to finish later!

I'm trying to think of anything more along the lines of constructive criticism, and it's hard XD. Like, maybe the text sounds were a little on the loud side compared to other audio? That's it. That's all I have rn. 😂

(+1)

Ahh sound balance, my true nemesis… But really, thank you for your lovely comments! I’m so glad to hear that you picked up on the stuff I was going for, and that it landed properly! The goal really was to have the player build preconceptions about these characters based on how they look, and then twist them around. Relieved to hear it worked narratively!

Anyway, thanks, this was lovely to read :3